Spice up your wizarding with these random tables! For your fantasy tabletop RPG of choice.
Unique Staffs
- Fashioned from the forearm of a troll. The staff grants +1 HP per hour to the wielder but can be destroyed by acid or fire.
- A pale length of solid ice that radiates cold but is warm to the touch. Over time, the wielder’s eyes become ice blue and their hair white.
- Four feet of black iron topped by a ruby eye. Requires a Strength of at least 12 to wield. Inflicts 1d8 bludgeoning damage.
- A length of blue-purple coral wrapped in dripping seaweed and crawling with aquatic wildlife. Wielder develops gills and can breathe underwater.
- The gnarled root of a Silveroak covered in flowering shoots. Grows 1d4+1 goodberries each day.
- A jagged, scorched piece of wood imbued with the fury of the storm. The wielder can make it rain in a 30 foot diameter with themselves at the center; includes wind and thunder.
- An enchanted length of ribbon that can take on the appearance and solidity of a quarterstaff at command.
- The off-white tooth of an ancient dragon, with handholds chiseled into the enamel. Wielder’s skin takes on the texture of scales, granting +1 to AC.
- A golden staff with the snarling head of a giant serpent. When thrown to the ground, the staff transforms into a cobra and attacks at the wielder’s behest. If the cobra drops to zero HP, it reverts back to a staff.
- A wood staff forked at the end. A rotating sphere of ivory is suspended between the tines; it is impossible to remove the sphere. Detects the presence of semi-precious gems.
- The femur of a giant spider, bristling with hair. The wielder’s veins turn noticeably black and they are immune to poisons of all kinds.
- A petrified piece of driftwood. The wielder can swim as a free action and cannot drown.
Bargain Bin Magic Items
- Bracelet of Detection: glows blue in the presence of magic. Thus, it glows perpetually.
- Thirst Trap: anyone that drinks from this jeweled goblet is gripped by an unquenchable thirst for the next 1d4+1 hours and takes Disadvantage on all ability checks.
- Mister Whisker’s Choker: a black ribbon with a dangling cat’s paw worked in silver. The wearer becomes obsessed with personal appearance and adopts an attitude of vain indifference.
- Holy Sacrament: a clay jar half-full of thin, tasteless wafers. Ingesting one plagues the consumer with regret and self-loathing for the rest of the day.
- Striders: nondescript black leather boots that allow the wearer to walk one mile further than usual.
- The Lover’s Blade: a longsword with an ornately-decorated hilt that recoils at the sight of blood; Disadvantage on attack rolls after the first round.
- Cape of Douchery: a black satin half-cape lined with cloth of gold. The wearer must make a DC15 Wisdom save for each individual they encounter or they say the most insulting thing that comes to mind. Attempts to intimidate or awe the wearer automatically fail.
- Never Tell Me the Odds: a stylized pair of gold dice on a fine chain that audibly warn the wearer when they are about to do something really stupid, and innumerate all the ways it could go wrong.
- Bristle: Each time this bone-handle brush is used, the brushee loses 10% of their hair.
- My Other Wagon is a Dragon: a small wooden sign that hangs off the back of a wagon. Wagons so adorned are 50% more likely to encounter hostile dragons.
- Thief’s Bane: a wicked black leather ensemble festooned with numerous spikes, zippers, and chains. Sneaking is impossible due to all the jangling.
- Sash of Limited Soaring: a purple and silver sash that allows the wearer to fly to a maximum height of five feet. Normal movement rate.
Unusual Familiars
- A sparrow with a golden crown that alights on the wizard’s staff or shoulder.
- A glistening snail that hides in the dark folds of the wizard’s robe.
- A copper garter snake coiled around the caster’s wrist.
- The unhatched egg of a cinder wyrmling nestled in the wizard’s pack.
- A butterfly that masquerades as a tasteful hair accessory.
- A brown-throated sloth draped across the caster’s shoulders.
- A hummingbird buzzing around the caster’s head, drinking nectar from flowers draped on their person.
- A black duckling nesting in the wizard’s hood.
- A giant purple and yellow ladybug riding on the caster’s boot.
- A chameleon hiding on the spine of the wizard’s spellbook.
- A fat-cheeked squirrel chasing the wizard’s boots.
- A miniature pterodactyl perched on the caster’s shoulder.