Random and weird esoterica featuring the oft-ignored d12. For your fantasy tabletop RPG of choice.
Weird Elf Encounters
- On the first day of the new moon, a solemn procession pays homage to an ancient dragon by bringing the skulls of the newly deceased. Such a day has arrived and they have no skulls to give. Thus, they are on the lookout for volunteers…
- The elderly lay in a flowery meadow, smoking silverweed and listening to a bard.
- Dozens of elves sleep beside a half-buried asteroid. The bodies are covered by leaves; some are half-buried in moss. The asteroid emits a restful vapor that affects even elves (Wisdom DC15 to resist). Those affected sleep 3d10 years and awaken feeling refreshed.
- A warrior tribe hunts a giant shadow monster alien to the forest.
- Scholars sit in quiet contemplation of a tower of light that mysteriously appeared in the forest.
- A stone bridge arcs over a rushing river, the only passage for miles. The way is blocked by a troupe reenacting the Tragedy of Elia Stareyes, a drama infamous for its 7 day runtime. The troupe will only grant passage to those who briefly assume the role of the Lord of the Pigs’ manure revelers.
- A spellcaster yells at his apprentice, who apparently consumed a magical porridge and has quadrupled in size. A steaming bowl of porridge sits nearby.
- A solitary elf sits on a boulder under her own private rain cloud, playing a mournful tune on a flute to make the bones of a large beast dance.
- Four goatmen bear a litter; within, an elf lounges, reading lazily.
- Shouts echo through the trees. Moments later, a dozen elves riding enormous bees buzz past. The bees are draped in numbered silk sashes.
- A queue of elves wait to enter a small mushroom house. The house contains portals to other such houses around the forest.
- Stripped to the waist, a pair of warriors bare knuckle fight among the treetops.
What’s in the bag?
- A fossilized egg that stinks of death.
- The small statue of an elephant. If exposed to daylight, it reverts to a real, full-sized elephant. Only dusk will return it to statue form.
- A lock engraved with strange sigils. There is no key in the bag.
- Wand of True Finding – once per day, it can be used to find something that has been misplaced or lost through negligence.
- An ivory drinking horn banded in onyx. Gets the user drunk at the normal rate.
- A single golden gauntlet with a foreign tower etched onto the face.
- Scales of Justice – a brass weighted scale. Upon touching, must make a DC15 Wisdom save or be compelled to right the next injustice witnessed in the next 1d6 days.
- Iron manacles that contain a pair of shriveled hands. The hands will try to latch onto anything they can but cause no harm.
- A wanted poster bearing the likeness of one of the party, for the crimes of necromancy and other foul magics.
- A set of loaded dice.
- The animated bust of a pompous, vainglorious general who got himself killed. He immediately begins ordering the party around.
- A pair of cherubic marionettes. They come alive while the party is sleeping and try to murder everyone in sight.
Dwarven Beard Ornamentation
- The fingerbones of their first enemy
- Strands of barley
- Slivers of an ancestral battle axe, now irreparably shattered
- Rings of semi-precious metal
- Tattered remains of an old tabard
- Rocks
- Slick and styled with homemade pomade
- Iron arrowheads
- A strip of dried meat, positioned helpfully near their mouth for hands-free eating
- Beautifully carved bits of especially fine wood – ebony, ivory, mahogany
- Gold coins bore through the middle
- A small dagger, hidden deep in the mess of hair